layer used by screen to draw vector graphics
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#include <a_pointcloud.h>
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| a_pointcloud () |
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| ~a_pointcloud () |
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void | clear () |
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virtual std::string | type () const |
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void | point (double x, double y, double z) |
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void | point (double x[3]) |
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void | point (const a_point &p) |
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int | np () const |
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void | eraselastpoint () |
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void | dxfout (std::ostream &o) const |
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virtual void | read (std::istream &in) |
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virtual void | write (std::ostream &o) const |
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void | append (const a_pointcloud &) |
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std::vector< a_point > | cloud () const |
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void | reset_mapper_clipping () |
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| a_element () |
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| ~a_element () |
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void | setcanvas (a_canvas &can) |
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void | reset () |
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void | render () |
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void | name (std::string &aname) |
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std::string | name () const |
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bool | empty () const |
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void | empty (const bool code) |
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void | flushlog () |
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void | color (double r, double g, double b) |
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void | R (double v) |
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void | G (double v) |
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void | B (double v) |
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double | R () const |
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double | G () const |
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double | B () const |
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void | thickness (const int) |
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void | greyscale (bool) |
| set the scalar viewing mode to greyscale (1) or colour (0) More...
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void | zebra (bool) |
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bool | greyscale () const |
| get the scalar viewing mode More...
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void | steps (const int) |
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int | steps () const |
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int | thickness () const |
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vtkActor * | actor () |
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vtkPolyData * | polydata () |
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bool | operator== (const std::string &s) const |
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bool | operator!= (const std::string &s) const |
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void | dxfout (std::ostream &o) const |
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void | visibility (const int code) |
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bool | isvisible () const |
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bool | isnotvisible () const |
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void | opacity (const double val) |
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void | edges (const bool val) |
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void | smooth (const bool val) |
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void | relief (const a_point &p1, const a_point &p2) |
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void | image (a_image &image) |
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void | imageon () |
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void | imageoff () |
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void | open (const std::string &file) |
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void | save (const std::string &file) |
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void | save_transform (const std::string &file) |
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void | open_scalars (const std::string &file) |
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void | reset_mapper_clipping () |
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void | place (const double x, const double y, const double z) |
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void | translate (const double x, const double y, const double z) |
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void | origin (const double x, const double y, const double z) |
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void | orient (const double pitch, const double roll, const double yaw) |
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void | rotate (const double pitch, const double roll, const double yaw) |
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void | scale (double s) |
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void | scale (double s1, double s2, double s3) |
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a_point | place () const |
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a_point | origin () const |
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a_point | orient () const |
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double | scale () const |
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double | small () const |
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void | small (const double s) |
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a_point | center () const |
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double | size () const |
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double | minx () const |
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double | maxx () const |
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double | miny () const |
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double | maxy () const |
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double | minz () const |
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double | maxz () const |
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static const std::string | help () |
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static const std::string | help () |
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layer used by screen to draw vector graphics
Definition at line 31 of file a_pointcloud.h.
◆ a_pointcloud()
a_pointcloud::a_pointcloud |
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◆ ~a_pointcloud()
a_pointcloud::~a_pointcloud |
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◆ append()
◆ clear()
void a_pointcloud::clear |
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virtual |
◆ cloud()
std::vector< a_point > a_pointcloud::cloud |
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const |
◆ dxfout()
void a_pointcloud::dxfout |
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std::ostream & |
o | ) |
const |
◆ eraselastpoint()
void a_pointcloud::eraselastpoint |
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◆ help()
const std::string a_pointcloud::help |
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static |
◆ np()
int a_pointcloud::np |
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const |
◆ point() [1/3]
void a_pointcloud::point |
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const a_point & |
p | ) |
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◆ point() [2/3]
void a_pointcloud::point |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ point() [3/3]
void a_pointcloud::point |
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double |
x[3] | ) |
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◆ read()
void a_pointcloud::read |
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std::istream & |
in | ) |
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virtual |
◆ reset_mapper_clipping()
void a_pointcloud::reset_mapper_clipping |
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◆ type()
virtual std::string a_pointcloud::type |
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const |
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inlinevirtual |
◆ write()
void a_pointcloud::write |
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std::ostream & |
o | ) |
const |
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virtual |
◆ has_points_
bool a_pointcloud::has_points_ |
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protected |
The documentation for this class was generated from the following files: