Points&Forces (survey)
Software tools facilitating the task of surveying architecture
a_block_2d3.cxx
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1 /*
2 Copyright 2016 Pierre SMARS (smars@yuntech.edu.tw)
3 This program is free software: you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation, either version 2 of the License, or
6 (at your option) any later version.
7 
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 
13 You should have received a copy of the GNU General Public License
14 along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16 #include "a_block_2d3.h"
17 #include "a_face_2d4.h"
18 #include "a_triangle.h"
19 #define DE(x) std::cerr << #x << ": " << x << std::endl;
20 //---------------------------------------------------------------------------
21 a_block_2d3 * cb_2d3(a_block * b) {return dynamic_cast<a_block_2d3*>(b); }
22 
23 //---------------------------------------------------------------------------
24 void a_block_2d3::create_faces()
25 {
26  //create the 3 faces
27  int r0 = 0;
28  for (int i=0; i<3; i++)
29  {
30  a_face_2d4 * f = new a_face_2d4(this,i);
31  this->ai(f);
32  f->av(r0++);
33  f->av(r0%3);
34  }
35 }
36 //---------------------------------------------------------------------------
38 {
39  thickness_ = new double;
40  *thickness_ = 1.;
41  this->create_faces();
42 }
43 //---------------------------------------------------------------------------
45 {
46  //faces and vertices are erased in parent
47  delete thickness_;
48 }
49 //---------------------------------------------------------------------------
51 a_block_2d3::a_block_2d3(a_point* p1, a_point* p2, a_point* p3, double thickness) : a_block()
52 {
53  thickness_ = new double;
55  //assign the vertices
56  this->av(p1);
57  this->av(p2);
58  this->av(p3);
59  this->create_faces();
60 }
61 //---------------------------------------------------------------------------
62 const std::string a_block_2d3::help()
63 {
64  std::ostringstream o;
65  o << "*************" << std::endl;
66  o << "a_block_2d3:" << std::endl;
67  o << "*************" << std::endl;
68  o << "a_block_2d3 is a special type of a_block, a class used to model the blocks of a 'a_structure' (see a_structure_help for more information)" << std::endl;
69  o << "It is an trilateral prism (a polyhedron with 5 faces: 2 parallel trilateral faces and 3 rectangular faces joining them)." << std::endl;
70  o << "The geometry of a block is defined by the 3 points defining the triangular middle surface and the thickness of the block." << std::endl;
71  o << "The points used to define the geometry of the block could be directly the coordinates of the corners of the block in a world (or global) coordinate system." << std::endl;
72  o << "In practice, it is more convenient to define the geometry of the block in a local coordinate system, possibly rotate it, and then to move it in its final position." << std::endl;
73  o << "Commands:" << std::endl;
74  o << "--------" << std::endl;
75  o << "a_block_2d3 B 'p1' 'p2' 'p3' 't': create a block named B" << std::endl;
76  o << " 'pi' are points (a_point) defining the shape of the block" << std::endl;
77  o << " 't' is the thickness of the block (default: 1.0)" << std::endl;
78  o << "thickness 'val': set the constant thickness of the block" << std::endl;
79  o << "thickness: gets the thickness of the block" << std::endl;
80  o << "normal: normal to the definition plan of the block (world coordinates)" << std::endl;
81  o << "normall: gets normal to the definition plan of the block (local coordinates)" << std::endl;
82  o << a_block::help();
83  return o.str();
84 }
85 //---------------------------------------------------------------------------
87 {
88  a_block::copy(b);
89  //in a copy, the thickness pointers should be different
90  //but their values should be the same
91  *thickness_ = b.thickness();
92 }
93 //---------------------------------------------------------------------------
95 {
97  //in a deep copy, the thickness pointers should be the same
98  //and consquently, their values will be the same
99  //as the block has already a pointer
100  //this original pointer should first be deallocated
101  delete thickness_;
102  thickness_ = b.thickness_p();
103 }
104 //---------------------------------------------------------------------------
105 a_point a_block_2d3::v3d(const int i) const
106 {
107  a_point n = this->normal();
108  n *= this->thickness()/2.;
109  int r = i;
110  if (r<0) r = 0;
111  if (r>5) r = 5;
112  if (r<3)
113  return *pos_*(*v(r))-n;
114  return *pos_*(*v(r-3))+n;
115 }
116 //---------------------------------------------------------------------------
117 a_point a_block_2d3::cl() const
118 {
119  a_triangle t(*v(0),*v(1),*v(2));
120  return t.c();
121 }
122 //---------------------------------------------------------------------------
123 double a_block_2d3::V() const
124 {
125  a_triangle t(*v(0),*v(1),*v(2));
126  return t.S()*this->thickness();
127 }
128 //---------------------------------------------------------------------------
129 a_point a_block_2d3::normall() const
130 {
131  a_point d1 = *v(1)-*v(0);
132  a_point d2 = *v(2)-*v(0);
133  return cross(d1,d2).normalise();
134 }
135 //---------------------------------------------------------------------------
136 a_point a_block_2d3::normal() const
137 {
138  //attention passage to world coordinate also translate...
139  return (*pos_)*(this->normall())-pos_->p2();
140 }
141 /*
142 //---------------------------------------------------------------------------
143 void a_block_2d3::compute()
144 {}
145 */
146 //---------------------------------------------------------------------------
147 void a_block_2d3::read(std::istream &in)
148 {
149  a_block::read(in);
150  double thickness;
151  in >> thickness;
152  this->thickness(thickness);
153 }
154 //---------------------------------------------------------------------------
155 void a_block_2d3::write(std::ostream &o) const
156 {
157  a_block::write(o);
158  o << this->thickness() << std::endl;
159 }
160 //---------------------------------------------------------------------------
161 void a_block_2d3::writetri(std::ostream &o) const
162 {
163  a_trianglecloud tri;
164  this->trianglecloud(tri);
165  tri.write(o);
166  tri.clear();
167 }
168 //---------------------------------------------------------------------------
169 void a_block_2d3::writeb(std::ostream &o) const
170 {
171  a_point n = this->normal()*(this->thickness()/2.);
172  o << "a_block_2d3(";
173  for (int i=0; i<this->nv(); i++)
174  {
175  a_point p0 = (*pos_)*(*this->v(i));
176  for (int j=0; j<3; j++)
177  o << (p0+n)[j] << ",";
178  }
179  for (int i=0; i<this->nv(); i++)
180  {
181  a_point p0 = (*pos_)*(*this->v(i));
182  if (i!=this->nv()-1)
183  {
184  for (int j=0; j<3; j++)
185  o << (p0-n)[j] << ",";
186  }
187  else
188  o << (p0-n)[0] << "," << (p0-n)[1] << "," << (p0-n)[2] << ")";
189  }
190 }
191 //---------------------------------------------------------------------------
192 void a_block_2d3::writeg(std::ostream &o) const
193 {
194  a_point n = this->normal()*(this->thickness()/2.);
195  const unsigned short order[] = {3,4,1,0,5,2};
196  o << "arb6 ";
197  for (int i=0; i<6; i++)
198  {
199  if (order[i]<3)
200  {
201  a_point p0 = (*pos_)*(*this->v(order[i]));
202  o << p0-n << " ";
203  }
204  else
205  {
206  a_point p0 = (*pos_)*(*this->v(order[i]-3));
207  o << p0+n << " ";
208  }
209  }
210 }
211 //---------------------------------------------------------------------------
212 void a_block_2d3::writefaces(std::ostream &o, const int base = 0) const
213 {
214  o << base+0 << " " << base+2 << " " << base+1 << std::endl;
215  o << base+3 << " " << base+4 << " " << base+5 << std::endl;
216  o << base+0 << " " << base+1 << " " << base+3 << std::endl;
217  o << base+1 << " " << base+4 << " " << base+3 << std::endl;
218  o << base+1 << " " << base+2 << " " << base+4 << std::endl;
219  o << base+2 << " " << base+5 << " " << base+4 << std::endl;
220  o << base+0 << " " << base+5 << " " << base+2 << std::endl;
221  o << base+0 << " " << base+3 << " " << base+5 << std::endl;
222 }
223 //---------------------------------------------------------------------------
224 void a_block_2d3::trianglecloud(a_trianglecloud& tri) const
225 {
226  tri.addtriangle(this->v3d(0),this->v3d(2),this->v3d(1));
227  tri.addtriangle(this->v3d(3),this->v3d(4),this->v3d(5));
228  tri.addtriangle(this->v3d(0),this->v3d(1),this->v3d(3));
229  tri.addtriangle(this->v3d(1),this->v3d(4),this->v3d(3));
230  tri.addtriangle(this->v3d(1),this->v3d(2),this->v3d(4));
231  tri.addtriangle(this->v3d(2),this->v3d(5),this->v3d(4));
232  tri.addtriangle(this->v3d(0),this->v3d(5),this->v3d(2));
233  tri.addtriangle(this->v3d(0),this->v3d(3),this->v3d(5));
234 }
a_block_2d3 * cb_2d3(a_block *b)
Definition: a_block_2d3.cxx:21
virtual void write(std::ostream &o) const
virtual void writeb(std::ostream &o) const
write a blender description of the block
a_point normal() const
normal to the definition plan of the block (world coordinates)
virtual void writetri(std::ostream &o) const
write a triangle face representation of the block
a_point v3d(const int i) const
get vertex (world coordinate, 3D: 8 points: order v0-n, v0+n, v1+n, v1-n
void thickness(const double thickness)
set block thickness
Definition: a_block_2d3.h:37
virtual void read(std::istream &i)
input/output
static const std::string help()
get information about the class
Definition: a_block_2d3.cxx:62
double * thickness_p() const
get block thickness pointer
Definition: a_block_2d3.h:41
double thickness() const
get block thickness
Definition: a_block_2d3.h:39
virtual a_point cl() const
centre of gravity of the face (local coordinate system)
virtual void deepcopy(const a_block_2d3 &)
copy the block. create new edges
Definition: a_block_2d3.cxx:94
void trianglecloud(a_trianglecloud &) const
virtual void writeg(std::ostream &o) const
write a brlcad description of the block
void writefaces(std::ostream &o, const int base) const
write a triangle file description of the block
a_point normall() const
normal to the definition plan of the block (local coordinates)
double * thickness_
Definition: a_block_2d3.h:67
virtual void copy(const a_block_2d3 &)
copy the block. do not create new edges
Definition: a_block_2d3.cxx:86
double V() const
volume of the block
static const std::string help()
get information about the class
Definition: a_block.cxx:46
virtual void copy(const a_block &)
Definition: a_block.cxx:99
virtual void write(std::ostream &o) const
Definition: a_block.cxx:473
void av(a_point *vertex)
add a vertex
Definition: a_block.h:87
std::vector< int > in() const
return inside faces
Definition: a_block.cxx:373
a_twist * pos_
Definition: a_block.h:146
a_face * i(const int i)
get pointer to face
Definition: a_block.cxx:148
void ai(a_face *face)
add a face
Definition: a_block.h:89
a_point * v(const int i)
get pointer to vertex
Definition: a_block.cxx:134
virtual void deepcopy(const a_block &)
Definition: a_block.cxx:110
virtual void read(std::istream &i)
input/output
Definition: a_block.cxx:449
int nv() const
get number of vertices
Definition: a_block.h:79
void av(int ref)
add a vertex reference
Definition: a_face.h:43
a_point p2() const
Definition: a_plucker.h:42