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| a_3dh () |
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| a_3dh (double x, double y, double z, double t=1.) |
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| a_3dh (double *x) |
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| a_3dh (const a_point &p) |
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| a_3dh (const a_mat &m) |
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void | set (double x, double y, double z, double t=1.) |
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void | set (double *x) |
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void | set (const a_point &p) |
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a_point | point () const |
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void | X (double v) |
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void | Y (double v) |
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void | Z (double v) |
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void | T (double v) |
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double | X () const |
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double | Y () const |
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double | Z () const |
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double | T () const |
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double | x () const |
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double | y () const |
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double | z () const |
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| a_mat_c (UI i, double v=0) |
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| a_mat_c (int i, double v=0) |
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a_mat_c & | operator= (const a_mat &m) |
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double & | operator() (const UI i) |
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double | operator() (const UI i) const |
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double | sumsq () const |
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double | norm () const |
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void | normalise () |
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| a_mat (UI i, UI j, double v=0) |
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| a_mat (int i, int j, double v=0) |
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| a_mat (const a_mat &m) |
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| ~a_mat () |
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UI | maxi () const |
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UI | maxj () const |
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UI | size () const |
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std::valarray< double > & | x () const |
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virtual double & | operator() (const UI i, const UI j) |
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virtual double | operator() (const UI i, const UI j) const |
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a_mat & | operator= (const a_mat &m) |
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bool | operator== (const a_mat &a) |
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a_mat & | operator- () |
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a_mat & | operator+= (const a_mat &a) |
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a_mat | operator+ (const a_mat &a) |
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a_mat & | operator-= (const a_mat &a) |
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a_mat | operator- (const a_mat &a) |
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a_mat & | operator*= (double v) |
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a_mat | operator* (double v) |
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a_mat & | operator/= (double v) |
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a_mat | operator/ (double v) |
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a_mat | transpose () |
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void | swapc (UI c1, UI c2) |
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void | swapr (UI r1, UI r2) |
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a_mat | sub_matrix (const UI i, const UI j) const |
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virtual void | read (std::istream &i) |
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virtual void | write (std::ostream &o) const |
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virtual const std::string | classname () |
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| a_base () |
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void | read (const std::string &file_in) |
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void | write (const std::string &file_out) const |
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void | small (double tol) |
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double | small () const |
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an homogeneous 3d matrix class
Definition at line 29 of file a_3dh.h.